Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin is ostensibly about video games but is also about friendship and deep relationships that are not romantic. Since the Chicago Public Library is using it for their One Book, One City program I thought I would use it to again show that you do not need to feel restricted when it comes to adding books to a display or as a starting point for a display. This is especially useful when you have a title with a long holds list. That title can be used to both advertise your holds list and to bring some light to your back list titles.
While there are romantic relationships in the book, the core of the story is about two friends and their friendship that evolves over time. One option would be to set up a display with friendship themes. Look broadly for books with this theme. There are a lot of crime fiction series with friendships between characters that develop as the series progresses.
Books to Read With Your Best Friend - Penguin Random House
Six Great Novels about Old Friends and Old Friends - Literary Hub
Popular Adult Friendship Books - Goodreads
Top Ten Books About Friendship for Adults - Audry Fryer
Videogames and the video game industry is another theme in the book. Sam and Sadie, the two main characters, establish a video game design company. Video games have been a part of popular culture since at least the 1980's so there may be more interest in your community that you suspect. People who are not familiar with the plot of Tomorrow, and Tomorrow, and Tomorrow but are interested in video games may find their next great read. Just because a book was popular doesn't mean that every patron had it on their radar.
The 8 Best Books About Video Games Will Change the Way You Play - PC Magazine
Ultimate Popsugar Reading Challenge discussion 2024 Challenge - Regular > 22 - A book that centers on video games - Goodreads
Level Up Your Reading - Books for Gamers (Adult edition) -Douglas County Libraries
20 Must-Read Novels Based On Or Inspired By Video Games - Book Riot
Some of these lists include graphic novels. Don't hesitate to mix graphic novels and prose novels on the same display.
I hope these lists give you a start. Other themes in the book include: video games as art and their connection to other forms of art, cultural appropriation, disability, work, fame, loss, and coming of age. Pick one or more of these themes and set up your own display.
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